I’m a Masters level graduate in Games Art from Hallam University who specialises in Environment Art and Lighting, mostly within Unreal Engine.
During my time at Hallam, I achieved the highest possible grade in a Distinction, and I specialized in 3D Environments built within Unreal Engine 4. I also did my undergraduate in Game Design, where I achieved a 1st class degree.
While I specialized in 3D environments, I created high quality props and assets for each of my scenes and have gained a love of prop modelling ever since.
I’ve also acquired a deep interest in VR, and even worked on 2 VR projects during my time at university, including one which was a group project. Due to my experience with both Unreal and VR, I have learned how to properly optimize models and textures to look the best and perform the best that they can.