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ArchViz Interior Relighting Project - Lumens Test UE5

This was a quick test of how the new Lumens system works in UE5 and it was super fun! It's still rough around the edges. Stuff like shadows not appearing when they should (though I just toggled cast shadows off and back on per light and it worked again), the quality can be a little rough at times and static lighting doesn't work with it just yet. With that said though, it'll be incrediblr for rapidly generating ideas of how you want the lighting to look in a scene, then letting you go in and recreate it with a full lightmass setup.

Though running this on a GTX 1070 with an I5 6600K was a little rough so I probably won't use this on larger projects
I used the ArchViz Interior Rendering sample Epic Games uploaded to the marketplace as a base.